AI Insights · Timothy · July 2025
School Games App Performance in Middle East: Q2 2025
Explore the performance of top school games on a unified platform in the Middle East during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, several school-themed games showed notable performance trends in the Middle East on a unified platform, with data sourced from Sensor Tower.
SAKURA School Simulator maintained a consistent increase in weekly downloads, starting at approximately 19.8K and reaching over 23.2K by the end of June. The app's active users saw fluctuations, initially dropping from 139.7K to 120.9K but later recovering to around 162.7K.
High School Girl Life Sim 3D experienced moderate growth in downloads, peaking at 8.1K in mid-June. Active users remained relatively stable, fluctuating slightly before settling at 31.4K by the quarter's end.
SCHOOLBOY RUNAWAY - STEALTH saw a decrease in weekly downloads, dropping from 11.7K to 7.6K. Active users showed significant volatility, peaking at 42.7K in late April before stabilizing around 27.4K.
Scary Little Prankster had fluctuating download numbers, with a peak of 18.4K in late April. The active user base increased steadily, reaching 117K by the end of the quarter.
Teacher Simulator: Exam Time showed a varied performance in revenue, with peaks reaching $285 in late June. Downloads were robust, peaking at 18.6K, while active users increased steadily, reaching 44.5K.
For further insights and detailed data, visit Sensor Tower's platform.